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https://github.com/rhasspy/espeak-ng.git
synced 2026-10-31 13:38:47 +00:00
cleanup: fix cppcheck identicalInnerCondition code smells
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@@ -966,51 +966,48 @@ static int TranslateLetter(Translator *tr, char *word, char *phonemes, int contr
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if (ph_buf[0] == 0) {
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// character name not found
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speak_letter_number = 1;
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if (!(al_flags & AL_NO_SYMBOL)) {
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if (iswalpha(letter))
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Lookup(translator, "_?A", ph_buf);
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if (ph_buf[0] == 0) {
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speak_letter_number = 1;
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if (!(al_flags & AL_NO_SYMBOL)) {
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if (iswalpha(letter))
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Lookup(translator, "_?A", ph_buf);
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if ((ph_buf[0] == 0) && !iswspace(letter))
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Lookup(translator, "_??", ph_buf);
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if ((ph_buf[0] == 0) && !iswspace(letter))
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Lookup(translator, "_??", ph_buf);
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if (ph_buf[0] == 0)
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EncodePhonemes("l'et@", ph_buf, NULL);
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}
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if (ph_buf[0] == 0)
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EncodePhonemes("l'et@", ph_buf, NULL);
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}
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if (!(control & 4) && (al_flags & AL_NOT_CODE)) {
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// don't speak the character code number, unless we want full details of this character
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speak_letter_number = 0;
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}
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if (!(control & 4) && (al_flags & AL_NOT_CODE)) {
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// don't speak the character code number, unless we want full details of this character
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speak_letter_number = 0;
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}
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if (speak_letter_number) {
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if (al_offset == 0x2800) {
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// braille dots symbol, list the numbered dots
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p2 = hexbuf;
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for (ix = 0; ix < 8; ix++) {
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if (letter & (1 << ix))
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*p2++ = '1'+ix;
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}
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*p2 = 0;
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} else {
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// speak the hexadecimal number of the character code
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sprintf(hexbuf, "%x", letter);
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if (speak_letter_number) {
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if (al_offset == 0x2800) {
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// braille dots symbol, list the numbered dots
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p2 = hexbuf;
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for (ix = 0; ix < 8; ix++) {
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if (letter & (1 << ix))
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*p2++ = '1'+ix;
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}
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pbuf = ph_buf;
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for (p2 = hexbuf; *p2 != 0; p2++) {
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pbuf += strlen(pbuf);
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*pbuf++ = phonPAUSE_VSHORT;
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LookupLetter(translator, *p2, 0, pbuf, 1);
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if (((pbuf[0] == 0) || (pbuf[0] == phonSWITCH)) && (*p2 >= 'a')) {
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// This language has no translation for 'a' to 'f', speak English names using base phonemes
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EncodePhonemes(hex_letters[*p2 - 'a'], pbuf, NULL);
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}
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}
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strcat(pbuf, pause_string);
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*p2 = 0;
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} else {
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// speak the hexadecimal number of the character code
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sprintf(hexbuf, "%x", letter);
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}
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pbuf = ph_buf;
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for (p2 = hexbuf; *p2 != 0; p2++) {
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pbuf += strlen(pbuf);
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*pbuf++ = phonPAUSE_VSHORT;
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LookupLetter(translator, *p2, 0, pbuf, 1);
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if (((pbuf[0] == 0) || (pbuf[0] == phonSWITCH)) && (*p2 >= 'a')) {
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// This language has no translation for 'a' to 'f', speak English names using base phonemes
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EncodePhonemes(hex_letters[*p2 - 'a'], pbuf, NULL);
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}
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}
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strcat(pbuf, pause_string);
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}
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}
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