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speechPlayer_terminate was never called without calling speechPlayer_initialize right after, so there would always be a FrameManager laying behind.
22 lines
389 B
C
22 lines
389 B
C
#ifndef ESPEAK_NG_SPLAYER_H
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#define ESPEAK_NG_SPLAYER_H
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#include "synthesize.h"
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#include "voice.h"
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#include <speechPlayer.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void KlattInitSP(void);
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void KlattResetSP(void);
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void KlattFiniSP(void);
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int Wavegen_KlattSP(WGEN_DATA *wdata, voice_t *wvoice, int length, int resume, frame_t *fr1, frame_t *fr2);
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#ifdef __cplusplus
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}
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#endif
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#endif
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